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Can i have a wizard with a gun in 5e
Can i have a wizard with a gun in 5e





can i have a wizard with a gun in 5e

When you do, the target must succeed on a Strength saving throw or be knocked prone.Īt 14th level, your chosen weapon becomes a true instrument of destruction: When using your Empowered Shot feature, you score a critical hit on a dice roll of 19-20.Similarly, three-quarters cover counts as half cover, and half cover counts as no cover.

#Can i have a wizard with a gun in 5e full#

  • If you’re positioned at least 10 feet above your target, full cover counts as three-quarters cover for your ranged attacks.
  • You can hold only one such round in your firearm at a time.Īt 10th level, your mastery over your weapon has reached new heights, allowing you to more accurately pinpoint your victims: On a hit, the target takes an extra 2d6 damage of the chosen type per slot level of the spell slot expended. Make a ranged weapon attack against a single creature you can see within 200 feet of you. Within the next minute, you can use your action to release this stored energy, firing off a powerful magical blast. As a bonus action, you can expend a spell slot to create an elemental round in the chamber of your Arcane Gun.Ĭhoose a damage type: acid, cold, fire, force, lightning, poison, psychic, or thunder. Starting at 6th level, you’ve learned to imbue your magic directly into your firearm, making for a fearsome offensive. If you do so, the cantrip’s range is changed to that of your firearm, and you apply its bonuses to attack and damage rolls.

    can i have a wizard with a gun in 5e

    In addition, whenever you cast a cantrip which requires a ranged spell attack through your Arcane Gun, you can spend one round of ammunition to have it be considered a ranged weapon attack instead. This may be done a number of times per long rest equal to your proficiency bonus.

    can i have a wizard with a gun in 5e

    Whenever you cast a spell (1st level or higher) which requires an attack roll through your Arcane Gun, you can double that spell's range. Once you reach 6th level, it counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage and you may use your Intelligence modifier instead of your Dexterity when rolling for attack and damage with it. It still functions as a regular firearm, and can fire mundane ammunition. You can use your Arcane Gun as a spellcasting focus for your wizard spells. If it is on the same plane of existence, you can summon the firearm as a bonus action on your turn, causing it to teleport instantly to your hand. Once bound, you can't be disarmed of your Arcane Gun unless you are incapacitated. If you attempt to bond with a new firearm, you must break your bond with the previous one. You may only bind one firearm in this way. The firearm must be within your reach throughout the ritual, at the conclusion of which you touch the firearm and forge the bond. You perform the ritual over the course of 1 hour, which can be done during a short rest.

    can i have a wizard with a gun in 5e

    Starting at 2nd level, you learn a ritual that creates a magical bond between yourself and one firearm, turning it into an Arcane Gun. You also gain proficiency with tinker’s tools. When you adopt this tradition at 2nd level, you gain proficiency with firearms. Given that firearms are a recent technological development, the Gun Magic School is still a budding one though its popularity is rapidly growing due to the effectiveness and appeal of its concepts. The Arcane Tradition of the Gunmage emphasizes the use of a firearm as a spellcasting focus, teaching to release spells in ways which boost the caster’s destructive capability. Spell and Shot woven together in a devastating combination.







    Can i have a wizard with a gun in 5e